Chain Snake Animation

Client: Fox and Lion Digital
Responsibilities: Modeling, surfacing, lighting, particle dynamics, smoke dynamics, compositing
Software: 3ds Max, TyFlow, Phoenix, V-Ray, After Effects

Process: The chains were rigged and simulated in TyFlow using PhysX and PhysX Binding to dynamically fracture the buildup within the clogged pipe. Phoenix was then used to simulate dust from the debris tyCaches. Rendered in 3ds Max and V-Ray. Comped in After Effects.

Playblasts

Additional Credits

Tony Hocevar: Surfacing

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