Render Challenge - Surreal
Client: Indigo Studios
Objective: Create anything that qualifies as surreal
Software: 3ds Max, Phoenix, V-Ray
Process: My idea was to see what abstract visuals I would get when emitting sticky liquids toward one another. I had little experience with sticky fluids and used this as an opportunity to play with that a bit. Fluid simulation was done in Phoenix. Rendered in 3ds Max and V-Ray.
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